Writing recently about A New Beginning, I thought it would be a nice time to talk about adventure game puzzle design, and just adventure game design in general. Puzzle design in traditional & click adventure games is arguably one of the weirdest facets of Game Design. For the most part you’re not really designing actual puzzles, more like situations that require some sort of a logical solution. And the ‘logical’ part can be problematic.
I am a fan of classic point & click adventure games. And as a fan of adventure games, I want to really like A New Beginning, but I can’t. Which is sad, because the story really intrigues me, but there’s just too many flaws that accumulate and are hard to look past by in a title of this genre.