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Pacing in Puzzle Games on the Example of Portal 2

Time to get messages on this blog going again. Today I want to talk about Portals. Mostly Portal 2. I know what you’re thinking. You’re thinking, ‘Hey, Stas, is this one of those obligatory posts about Portal’s smart level design and learning curve and the way it teaches you to overcome obstacles?’ And my answer to you would be, no. It is not. It’s about something different, as you probably could gather by the title, though related in a way.

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