Combat System – First Prototype
A quick note about the Unity prototype I said I’ve been working on – I ditched it. Didn’t like the results and where it was going. It was very movement-centric, while I want something much more combat-centric, our character having a sword and all. So, today, using Love2D (a cool free 2D engine), I quickly wrote the first prototype of the combat system for ‘The Game’ (no name yet).
The system is based on interchanging strikes and parries. Three arrow buttons – Up, Right, and Down, represent High, Middle and Low areas respectively. If you press Up when you’re attacking, it will be a High attack, and when you’re parrying – a High parry. You have to watch the enemy hand movement to know where to parry (a bit tricky, since High attack swing starts from the low area, while the Low attack swing from the upper area). Right now you can’t move or die, just accumulate hits. And tune the speed up or down using buttons 1 and 2.
I’m asking for one thing: please get the .exe file from the download link below and play it for a few minutes, try to hit the enemy more times than he gets to hit you. Tell me if it’s fun and enjoyable, and if not – why? Since it’s the core of the combat mechanic, I need to decide if I should continue building upon this prototype, making the system deeper, or change the core itself. Also, play around with increasing/decreasing speed and tell me at what value you find the combat to be most enjoyable and/or challenging. Thank you very much.