Relationship Between the Player and the Game Through Controls
In this video, I look at Brothers: A Tale of Two Sons, The Last Guardian and Tearaway Unfolded to talk about how they use controls to elicit feelings and create strong emotional bonds.
Thanks for watching!
Posted on April 30, 2017, in Game Design and tagged Brothers, Game Design Analysis, Last Guardian, Mario, Tearaway, Uncharted. Bookmark the permalink. Leave a comment.
Leave a comment