Relationship Between the Player and the Game Through Controls
In this video, I look at Brothers: A Tale of Two Sons, The Last Guardian and Tearaway Unfolded to talk about how they use controls to elicit feelings and create strong emotional bonds.
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Posted on April 30, 2017, in Game Design and tagged Brothers, Game Design Analysis, Last Guardian, Mario, Tearaway, Uncharted. Bookmark the permalink. Leave a comment.
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