Blog Archives
Relationship Between the Player and the Game Through Controls
In this video, I look at Brothers: A Tale of Two Sons, The Last Guardian and Tearaway Unfolded to talk about how they use controls to elicit feelings and create strong emotional bonds.
Thanks for watching!
Level Design in Limbo
Today I would like to talk about Limbo. It’s a dark and moody puzzle-platformer, and in my opinion one of the best representatives of the genre out there. It’s short, but it provides a very specific and concise experience of us journeying through this bleak, dangerous world and overcoming the hurdles it throws our way.