Characterization Through Mechanics
In this video, we’ll talk about the importance of mechanics in adding depth and personality to characters in games on example of Thomas Was Alone and few other games, and what things we need to take into account when adding or reusing mechanics in the games we make.
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Posted on June 1, 2017, in Game Design and tagged Assassin's Creed, Batman, Elder Scrolls, Game Design Analysis, Last of Us, Pirates, Starcraft, Thomas Was Alone, Uncharted, Watch_Dogs, Witcher. Bookmark the permalink. Leave a comment.