In this video, we’ll talk about the importance of mechanics in adding depth and personality to characters in games on example of Thomas Was Alone and few other games, and what things we need to take into account when adding or reusing mechanics in the games we make.
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A few years ago, I played Badland on mobile by my fiancee’s recommendation, and I had tons of fun – it’s a great game. Beautiful art, simple controls yet challenging levels, and when you play it you really get into the state of flow as you try to make perfect runs. So I was really curious when I learned that the game would get a console/PC port, titled ‘Game of the Year Edition’. And thanks to it appearing among the PSN+ games, I got to try the port out.