Why Dark Souls Should Have an Easy Mode
We’re going to talk about the nature of difficulty levels and difficulty scaling, and how that should apply to hardcore games like Dark Souls.
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Posted on July 3, 2017, in Game Design and tagged Assassin's Creed, Call of Duty, Civilization, Dark Souls, Furi, Game Design Analysis, Journey, Last of Us, Monkey Island. Bookmark the permalink. Leave a comment.