We’re going to talk about the nature of difficulty levels and difficulty scaling, and how that should apply to hardcore games like Dark Souls.
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Titan Souls is a game that makes me excited about victories but also keeps me absolutely infuriated all the time.
On one hand, that’s the whole point. After all, the name is purposefully similar to Dark Souls, and all the mechanics in the game are based on one hit death – both for you and the bosses that have one particular weak spot that you need to get to.
The thing is, what makes me infuriated is not the one-hit death part. It’s the way you target your arrows with the stick. You don’t see the trajectory of where you’ll fire, and while one may argue that it’s part of the skill to learn how to target and I’ll certainly agree with that, I’ll also provide a counter-point that missing the mark by a couple pixels is very frustrating. And it happens very often, usually leading to death after, because as bosses start getting trickier there’s pretty much just one chance to shoot.
I’ve spent 3 pretty lengthy play sessions with Lords of the Fallen, and my opinion of it was changing with each one.
The first session was very frustrating to me, I actively disliked the game at that point, but that’s just because I was approaching it from the wrong angle. I was playing Lords of the Fallen more like a fast-paced action-RPG, and as a result wasn’t very effective. And rage quit.