Blog Archives

Why Dark Souls Should Have an Easy Mode

We’re going to talk about the nature of difficulty levels and difficulty scaling, and how that should apply to hardcore games like Dark Souls.

Thanks for watching! Feel free to leave any comments below! 🙂

And if you’d like, consider supporting my work on Patreon! Thank you very much!

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Farlands Newsletter – June 17th 2017 – E3, Darksiders, and more

New newsletter video where I talk a little bit about the progress on next video, the recent E3, and Darksiders.

So this is all for this week’s newsletter. Thanks for your time! Feel free to leave any comments below. If you’d like to keep an eye on my future blog posts, feel free to follow me on Twitter @farlander1991 🙂

And if you’d like, consider supporting my work on Patreon! Thank you very much!

Farlands Newsletter – June 7th 2017 – Commissar Doggo, Next Video, and more

I decided instead of text newsletters I will do video ones to make sure that there are regular updates on the channel. So this is the first one 🙂

The link mentioned in the video: http://www.scottfinegamedesign.com

So this is all for this week’s newsletter. Thanks for your time! Feel free to leave any comments below. If you’d like to keep an eye on my future blog posts, feel free to follow me on Twitter @farlander1991 🙂

And if you’d like, consider supporting my work on Patreon! Thank you very much!

Game Opinion – Titan Souls

Titan Souls is a game that makes me excited about victories but also keeps me absolutely infuriated all the time.

On one hand, that’s the whole point. After all, the name is purposefully similar to Dark Souls, and all the mechanics in the game are based on one hit death – both for you and the bosses that have one particular weak spot that you need to get to.

The thing is, what makes me infuriated is not the one-hit death part. It’s the way you target your arrows with the stick. You don’t see the trajectory of where you’ll fire, and while one may argue that it’s part of the skill to learn how to target and I’ll certainly agree with that, I’ll also provide a counter-point that missing the mark by a couple pixels is very frustrating. And it happens very often, usually leading to death after, because as bosses start getting trickier there’s pretty much just one chance to shoot.

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Game Opinion – Lords of the Fallen

I’ve spent 3 pretty lengthy play sessions with Lords of the Fallen, and my opinion of it was changing with each one.

The first session was very frustrating to me, I actively disliked the game at that point, but that’s just because I was approaching it from the wrong angle. I was playing Lords of the Fallen more like a fast-paced action-RPG, and as a result wasn’t very effective. And rage quit.

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