Category Archives: Games

Evoland

From the very moment I pressed ‘New Game’, I fell in love with Evoland. It’s a game that integrates evolution of the action/adventure, RPG and JRPG genres in its mechanics, starting out with a GameBoy black and white Zelda-like experience and ending with a full-fledged 3D boss battle. It’s simply amazing. But.

It doesn’t really hold up as a game that well. Ironic, isn’t it? It’s a great, and, most importantly, niche experience. If you’ve played video games for the past 15-20 years at the least, or you were/are interested in a lot of old games before your time, I think you’ll find this nostalgic trip quite enjoyable. I mean, come on, you get to buy an upgrade that removes CD loading times (that were indeed put on purpose) from the PlayStation era locations. How cool is that?

But the game is very basic. It’s got mechanics from Zelda, Final Fantasy and Diablo, and they all, while present a solid foundation, don’t have much depth to them. There are clever moments, don’t get me wrong, and the part where you time travel between Old and New graphics has got to be the most enjoyable section of the game, but it doesn’t feel enough. The soundtrack is really cool though, and game-related humor is amazing.

Still, this brings up an interesting question. Does a game need to have flawless mechanics that do not get old quickly to truly enjoy it? Perhaps that’s a topic that requires a more detailed discussion later. But at least in case of Evoland, I can honestly say – no. No it doesn’t. I loved every second of it.

Age of Pirates: Captain Blood

This story is about a game which I call ‘The Russian Duke Nukem Forever’. The game has started its development in summer 2003, so it seems fitting to talk about it on an approximate 10 years anniversary of the project. This is the story of Age of Pirates: Captain Blood.

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Thomas Was Alone

If there’s anything that Thomas Was Alone proves, is that you can make characters you relate to and root for out of anybody – even if they’re just… blocks. Of different colors. And it’s also really interesting how their personalities are related to their abilities.

Chris is short and he can’t jump high, so he has developed sort of an inferiority complex, for example. John is a very tall block that runs fast and jumps really high, and he’s somewhat of an attention whore and show-off, requiring the audience of other… blocks. And they develop their personalities throughout the game! It’s amazing. And the narration is awesome.

Not to mention that the level and puzzle design is really quite smart, and there are times where it requires a very clever use of said blocks’ abilities. Thomas Was Alone is really short, though. You can beat it in around 3 hours? But it’s a very enjoyable and engaging experience, I really liked the game and would recommend you to check it out.