Category Archives: Games

Game Opinion – Lords of the Fallen

I’ve spent 3 pretty lengthy play sessions with Lords of the Fallen, and my opinion of it was changing with each one.

The first session was very frustrating to me, I actively disliked the game at that point, but that’s just because I was approaching it from the wrong angle. I was playing Lords of the Fallen more like a fast-paced action-RPG, and as a result wasn’t very effective. And rage quit.

Read the rest of this entry

Game Opinion – Assassin’s Creed: Liberation

I don’t really have anything in-depth to say about Assassin’s Creed: Liberation, but since in my current blog post series I write something based on every Assassin’s Creed console title to date, might as well write an opinion piece for this game. In short, I don’t like it, and it’s probably the only Assassin’s Creed game to which I react mostly negatively.


Read the rest of this entry

On Warcraft movie, critical reception, and cultural heritage

The Warcraft movie. Panned by most critics and reviewers, well-received by most audiences, and adored by most Warcraft fans. This is a flick that was expected to be the ‘messiah’ of video game movies, one that would turn the tides and show that video game adaptations can be absolutely fantastic for critics and viewers alike. The general consensus, due to the huge discrepancy of opinions, is that it did not succeed. I think that it did. It’s just something that will get to us in about a decade or two just how well the movie has succeeded as a video game adaptation and a start to a beloved movie branch of the franchise. After all, Tolkien’s The Lord of the Rings also received mostly negative to mixed critical reception when first printed, and look where it is now almost a century later.


Read the rest of this entry

Game Opinion – Entwined

I want to try and make it a point to write on this blog about every game I play, and if I don’t have any particular analytical topic that I would try to tackle, then to just write a little opinion piece on it. And we start with Entwined.


Read the rest of this entry

Evil Islands

Evil Islands is a Russian tactical RPG released way back in the year 2000. … Well, gee, I feel old now. As I’ve written in my last post, it has inspired my venture into the Game Design territory, and I want to talk a little bit more about it.

Read the rest of this entry

A New Beginning

I am a fan of classic point & click adventure games. And as a fan of adventure games, I want to really like A New Beginning, but I can’t. Which is sad, because the story really intrigues me, but there’s just too many flaws that accumulate and are hard to look past by in a title of this genre.


Read the rest of this entry

Reus

Reus is what I’d call a mix between Populous and Settlers, two of my favorite strategy game series. Your goal is to create an economy eco-system (the Settlers part), but indirectly, by shaping the planet and placing and transmuting different environments and resources (the Populous part). And it’s simply a delight to play.


Read the rest of this entry

Antichamber

The thing that inspired me to try out Antichamber was how psychedelic it seemed. Ironically enough, the same thing is what put me off from the game itself. I exited the game with a sour taste in my mouth and no real desire to come back to it.

Read the rest of this entry

Torchlight

If Torchlight has solidified anything in my design preferences, then it’s my distaste for huge amounts of loot. I like Torchlight, I really do. It’s a fun isometric Action/RPG experience, with very precise, responsive and polished controls, good enemy variety, a nice skill system, and pets. When I first opened up the game and saw that you can have a dog or a cat I instantly went ‘OH MY GOD THIS IS SO COOL’, I didn’t even know what their purpose was at that point.

Read the rest of this entry

Evoland

From the very moment I pressed ‘New Game’, I fell in love with Evoland. It’s a game that integrates evolution of the action/adventure, RPG and JRPG genres in its mechanics, starting out with a GameBoy black and white Zelda-like experience and ending with a full-fledged 3D boss battle. It’s simply amazing. But.

It doesn’t really hold up as a game that well. Ironic, isn’t it? It’s a great, and, most importantly, niche experience. If you’ve played video games for the past 15-20 years at the least, or you were/are interested in a lot of old games before your time, I think you’ll find this nostalgic trip quite enjoyable. I mean, come on, you get to buy an upgrade that removes CD loading times (that were indeed put on purpose) from the PlayStation era locations. How cool is that?

But the game is very basic. It’s got mechanics from Zelda, Final Fantasy and Diablo, and they all, while present a solid foundation, don’t have much depth to them. There are clever moments, don’t get me wrong, and the part where you time travel between Old and New graphics has got to be the most enjoyable section of the game, but it doesn’t feel enough. The soundtrack is really cool though, and game-related humor is amazing.

Still, this brings up an interesting question. Does a game need to have flawless mechanics that do not get old quickly to truly enjoy it? Perhaps that’s a topic that requires a more detailed discussion later. But at least in case of Evoland, I can honestly say – no. No it doesn’t. I loved every second of it.