I want to start by saying that I wrote this post about half a year ago, back when Dead Star was released and the possibility of a shutdown didn’t seem likely at all. Somehow, it didn’t get posted, so I am gonna do so now. Beyond the addition of this paragraph, I didn’t change anything to reflect the current situation, but now that the game is off the shelves and soon you won’t be able to play multiplayer matches, it feels sad and weird to read a recommendation to check out the game, even if I personally didn’t enjoy it greatly. Always a pity to see a game gone.
In any creative line of work (or, to be fair, any line of work or craft) a lot of people at certain moments in time can experience doubt about their output – that it’s derivative, not original, not good enough, people have already seen it, need to create something new. There were times when I have gone through this, I’ve seen other people experience this as well. I guess it’s only natural because we all want to leave a mark in the field we dedicate our careers to. A breakthrough, advancement in technology or design, something big. A ripple in the ocean.