Blog Archives

The Hero’s Journey of Journey

The Hero’s Journey is a narrative structure first described by Joseph Campbell in The Hero With A Thousand Faces, and later refined for modern age by Christopher Vogler in The Writer’s Journey. Campbell noticed and described patterns in our myths and stories, of the hero/heroine leaving their ordinary world to go onto adventure, and after going through trials and crises, coming back home a transformed person.

It’s a very archetypal structure that one can notice in many stories: The Lord of the Rings, Harry Potter, Star Wars, and thousands upon thousands of other works, including games. And I think why we as people are intrinsically drawn to this sort of narrative structure, is essentially because it’s about striding to a goal, facing challenges and getting to the lowest point upon the way, but eventually overcoming them and becoming a better person as a result. It’s what we encounter and go through in our daily lives, even though we might not realize it at first.

Read the rest of this entry →

What if The Hobbit in 48 fps is the first movie you see?

The Hobbit: An Unexpected Journey. The first theatrical movie release ever with a framerate of 48 frames per second (only with 3D screenings, though). There have been a lot of diametrically opposite opinions about whether this 48 fps thing is any good. Certainly tons of negative reactions.

And, honestly, I was weirded out at first too. It took about 15 minutes before I got used to the high framerate. But, ultimately I got into the movie and enjoyed it immensely. Although it certainly was a different movie-watching experience, I kinda liked it. It felt a bit like theatre, with awesome sets on stage and multiple viewing angles. And, interestingly enough, I hadn’t had any problems with 3D making my head explode (which is my usual reaction to watching movies in 3D). That’s definitely a plus. But, would I watch the movie in high framerate again? And my answer to that is… Maybe. I don’t know. Certainly not before I see it in traditional 24 fps. But.

Read the rest of this entry →