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Tomb Raider and Gameplay/Story Segregation

So, the new Tomb Raider is out. In this new reboot, Crystal Dynamics has set out to create an origin story which shows us a realistic depiction of Lara’s transformation from a naïve and afraid college student to a courageous badass from the previous iterations (the Hero’s Journey, pretty much). Due to some statements that were made in development, this has led to quite a few controversies, but I’m not going to touch upon this. The real question is: did Crystal Dynamics succeed in their endeavor with Lara’s character? And my answer to it is, well… Kinda. For the most part.

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